Boardgames are an often overlooked hobby in the U.S. While party games such as Trivial Pursuit enjoy immense popularity, there is a hidden aspect to gaming that escapes most of America. Once you look beyond the bland and mechanistic favorites such as Monopoly, Clue, and company there is an entire world of boardgames waiting to be discovered - eurogames!
It seems the Germans have a long and exciting history of gaming within the family; a practice that died a horrible death in United States in the 1950’s and 1960’s. Today, the true heart and spirit of boardgaming exists not within the hollow facade of Hasbro but inside the halls of dozens of much smaller companies in the U.S. and Europe such as Rio Grande Games and Mayfair Games. Rio Grande is an American company that was formed by Jay Tummelson for the purpose of publishing English language versions of German or Euro-games. Jay has experienced great success with Rio Grande and several other American companies have been founded recently to focus on this sector of the games market.
Eurogames are tough to nail down. What is a euro-style game? It has a theme that is usually integral to play but not always. A game such as chess, for example, has no real theme. It is an abstract game. Eurogames are playable within an hour or two. This immediately eliminates traditional American wargames. You know, the games with umpteen thousand little cardboard squares or counters and large paper maps used as a playing surface. Also unlike wargames, German games include instruction books of a few pages, instead of an instruction book with 35 pages. Most interestingly, until recently Eurogames were almost always initially published by European (mostly German) publishers. The recent spate of company formations and the incredible success of Rio Grande Games has changed this but the majority of Euro-style boardgames are still published by European publishers.
I expect this to change over the coming years as the boardgaming industry is experiencing a bit of a renassiance. Finally, Euro-style boardgames are published with the author’s name prominently displayed on the box and on the manual. It’s amusing that the Europeans originated this concept. Like successful authors, a successful game designer will general sell a minimum number of copies of his new game based solely on his name. Think Stephen King… but for games.
Eurogames have been around for quite a while but the one thing that kept most Americans at a distance was the fact that the game’s instructions and components where printed in German. Over the past decade, the Eurogames market has grown immensely in English speaking countries such as the U.S. and Britian due primarily to the translations available on the Internet. As these translations became available the market for Eurogames in the English-speaking countries grew by leaps and bounds culminating in the formation of companies such as Rio Grande Games dedicated to delivering English versions of Eurogames to Americans and Brits.
Which brings us to today. Why play games? They are fun… They can be mind expanding or simply fast and fun… They engage the spirit of competition… They bring people closer… And finally, playing a game is certainly better than watching TV. Of course, I write this on my 15th day in France - no games and the only TV I have had is BBC World. I would kill for just one episode of The Simpsons right now.
Before sharing a few resources I have compiled for your gaming pleasure, I would like to take a moment to provide two recommendations for a great introduction to Eurogames:
Lost Cities - Lost Cities was designed by Reiner Knitzia, the most prolific and successful designer of Eurogames, ever. Reiner has dozens of games published each year and everyone agrees that he is a truly great game designer. Lost Cities is a wonderful two player game that is inexpensive and very simple to learn. It is quick and very tense. You never can do everything you want. It leaves you wanting to play just one more game… Read the full rules here.
Settlers of Catan - Settlers is an old favorite among the gaming hordes. It has inpired an entire line of expansions and has sold millions of copies world-wide. The basic premise behind this 3-4 player game is you build cities and then connect them with roads and gather bonuses along the way. Structures are built using various combinations of several elements: wood, ore, sheep, and bricks. The first person to achieve ten victory points wins. Of course, there is the robber… He is nasty.
Web Resources -
1. BoardGameGeek
Where to buy Eurogames -
1. Your local game shop
2. Funagain.com

6 Comments Received
October 31st, 2006 @3:24 pm
Games are fun, sure, and that’s probably the main reason most people play them. But I think one of the biggest innovations in gaming in the past five years or so has been Reiner Knizia showing us that games can be artful in addition to being fun, as demonstrated dramatically by his beowulf and lord of the Rings games, both of which can be played and appreciated in similar ways to the books they derive from. but there are more examples of recent games that can be appreciated on multiple levels.
AMerican companies, while they’ve made strides in the past few years, are still quite a ways away from being able to operate on the same level of professionalism as the Germans (rio grande and mayfair both publish games designed and developed in europe, in germany primarily; days of wonder likewise uses european desingers). At some level, American companies are still trying to regain the level of expertise lost when avalon hill laid off their entire staff after they were bought by hasbro.
Are these comments really always in all-caps?
October 31st, 2006 @11:10 pm
I agree. It goes without saying that Reiner is simply TOPS. I could write almost endlessly about his many great games. within the LoTR family, his two player is thematic heaven. it also plays very well. i play it 5+ times a year. i have logged hundreds of games of tigris and euphrates and the list continues. blue moon is a fun diversion, but does require some significant play before a player can play adeptly with more than a deck or two.
Settlers of catan is not recent (I think it recently celebrated its 10 year anniversary), but i still play it 2+ times a month with my sons. We play the hand-painted collectors edition I received for father’s day this year. i think settlers bridges an important gap. it’s a sort of gateway game that bridges players from the monotonous american classics by incorporating common mechanics (dice, player movement, a resource bank).
american companies are still lost in a morass of dry, old classics. monopoly, clue, etc. nothing wrong with those classics, but the pale in comparison to even the weakest german offerings. i shiver each christmas when i survey hasbro’s latest offerings.
Great insights chris. thanks for stopping by and sharing. Oh, and i tried your web link and it’s bad.
and yes, these comments are always in CAPS!
cheers!
October 31st, 2006 @11:50 pm
It looks like the URL was confused by the all caps. If you put everything in lower case it’ll work.
This comment appears to not be in all caps anymore, so maybe it’ll work now!
http://homepage.mac.com/c_farrell/iblog
Thanks!
Chris
October 31st, 2006 @11:53 pm
OK, maybe not. Just google “chris farrell blog”. It’s the top hit.
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